AI Insights · Timothy · January 2022
Top 5 Waifu Games Performance in Slovenia for Q4 2021
Explore the performance of the top 5 Waifu games in Slovenia during Q4 2021, focusing on key metrics such as downloads, revenue, and active users.
During Q4 2021, the top 5 Waifu games in Slovenia demonstrated varied performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance on the unified platform.
Azur Lane saw a fluctuating pattern in weekly revenue, starting at approximately $272 and experiencing a dip mid-quarter before peaking at around $274 in the final week of December. Weekly downloads for the game started at 127 and saw a decline, ending the quarter with 30 downloads. Active users started at 220 and saw a general downward trend, closing the quarter at 178.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. showcased a significant revenue spike in the week of October 25, reaching $432, while the rest of the quarter saw more moderate figures, ending at $63. Downloads fluctuated, with a peak of 38 in late October, and active users remained relatively stable, starting at 103 and ending at 104.
Idle Angels: Goddess' Warfare experienced a peak in weekly revenue at $72 in mid-October, followed by a gradual decline, ending the quarter at $4. Downloads showed a similar trend, peaking at 100 in early November and dropping to 16 by the end of December. Active users also saw a peak in early November at 155, before declining to 67 by the end of the quarter.
Revived Witch, which launched in early November, saw its highest revenue in its second week at $120, with a gradual decline to $26 by the end of December. Downloads started strong at 151, peaking at 215 in its third week, and then decreased to 23. Active users followed a similar trend, starting at 66, peaking at 197, and ending at 83.
ILLUSION CONNECT exhibited a modest revenue performance, with a notable peak of $45 in mid-October and fluctuations throughout the quarter, ending at $4. Downloads were minimal, with no downloads recorded for several weeks and a final count of 4 in the last week of December. Active users declined from 56 at the start of the quarter to 34 by the end.
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